FOR KIDS 10-12 YEARS OLD
BEGINNERS

Digital Intro

Kids will learn the basic applications and gain the skills to complete projects and home assignments on PC.

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What the course is about
This course will teach your child to effectively and independently use the computer for educational and general purposes.
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What kids will learn

In this practical course on Digital Basics, kids will learn

To confidently use the computer
The tools necessary for their studies
Rules for safe computer and internet usage
How to make projects, tools for continuous learning
How to prepare for more advanced courses
Project assignment: at the end of the course, kids complete their own projects from start to finish
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Lesson Plan

Module 1

The basics

Introduction to the interfaces and computer's structure

1. Introduction to the interfaces and computer's structure.

2. Learn how the internet works and how to behave online.

3. Work in word processors.

4. The basics of working on presentations.

Achievements: general skills for working on computers, with word processors and presentations.

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Module 2

Presentations

Learn the basics of working with images in GIMP

1. Learn the basics of working with images in GIMP.

2. Learn what a presentation should be like related to the content.

3. Learn what a presentation should be like related to the design.

4. Make a cartoon.    

Achievements:
a pretty, polished presentation and a cartoon.

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Module 3

Working with graphics

Learn the basics of 3D modeling

1. Learn the basics of 3D modeling.

2. Work with image layers in GIMP.   

3. Create an identity and a logo.

4. Present your personal project.

Achievements: an original presentation.

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Module 4

Spreadsheets and diagrams

Learn to work with spreadsheets: putting them together, formatting, collecting information and using formulas

1. Learn to work with spreadsheets: putting them together, formatting, collecting information and using formulas.

2. Work with diagrams and graphs.

3. Make your own startup, part 1: creating an idea, a logo and identity.

4. Make your own startup, part 2: competitive analysis in tables and graphs, calculating expenses and presenting the figures.

Achievements: a startup business presentation.

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Module 5

Making websites

The basics of making websites

1. The basics of making websites.

2. Making a website by assignment, part 1.

3. Making a website by assignment, part 2.

4. Making an animation in Tilda.

Achievements: a personal website.

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Module 6

Making applications

Learn the programming tool Thunkable

1. Learn the programming tool Thunkable.

2. Making an application: Piano.

3. Making an application: Magical Ball.

4. Making a game: Clicker.
 
Achievements: two apps and a mobile game.

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Module 7

Making applications and interface design

Make a game of Whack-A-Mole with dynamic gameplay

1. Make a game of Whack-A-Mole with dynamic gameplay.

2. The basics of working with Figma.

3. Advanced tools in Figma.

4. Making your own application with Figma and Thunkable.

Achievements: an app.

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final

Personal project

Developing a personal project. Researching an idea

1. Developing a personal project. Researching an idea. 

2. Making a development plan.

3. Preparing a presentation, public speaking.

4. Presenting the project. Getting the certificate.  

Achievements: development of a personal project.

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Projects by our students

We believe it's most effective to learn by doing. We don't have boring lectures, and in our lessons kids make real games and applications.

Marat
13 years old
Flappy bird
PYTHON

Flappy Bird — my first gaming project on PyGame! Press space and jump!

Margaret
10 years old
Infinite road
PYTHON

This is my infinitely entertaining game! I really wanted to make something distracting and fun, and that's how I came up with the idea for this project.

Steven
10 years old
Car of my dreams
Digital Intro

This is the car of my dreams. I tried really hard to add some of the most important details.

Reid
12 years old
Geometry Dash on PyGame
PYTHON

This is my interpretation of Geometry Dash. I used Python to make it, and the game is so fun. My friends like it too.

Want to see more projects on our educational platform?
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Teachers

PYTHON TEACHER

Alexander Harhota

Skills
Python
WEB
Chat Bot
Education
Siberian State University of Telecommunications and Informatics
Accomplishments
Teacher at the state project Campus-2019 and Campus-2020; Creator of an application for making chat-bots and AI for kids
WEB DESIGN TEACHER

Aleksey Panfilov

Skills
Python
Robotics
WEB
Education
Petrozavodsk State University, Physics Department
Accomplishments
Organizer and head judge of the international robotics competition Roboskills, a member of the international methodical committee Innopolis Open, Future Engineers
UNITY TEACHER

Constantine Clambotskiy

Skills
Python
Unity
Computer Science
Education
Novosibirsk State University, Mathematics and Mechanics Department
Accomplishments
Second place in Russia in Epson's competition "development of mobile apps in augmented reality"
PYTHON TEACHER

Ksenia Vershinina

Skills
Python
Computer Science
WEB
Education
Nizhny Tagil Technological Institute of Ural Federal University
Accomplishments
Published in the Advances In Science and Technology XXVIII collection and e-library
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PYTHON TEACHER

Alex

Skills
Python
WEB
Chat Bot
Informatics
Accomplishments
Teacher at the state project Campus-2019 and Campus-2020; Creator of an application for making chat-bots and AI for kids
UNITY TEACHER

Alex

Skills
Python
Unity
Computer Science
Accomplishments
Organizer and head judge of the international robotics competition Roboskills
PYTHON TEACHER

Ksenia

Skills
Python
Computer Science
WEB
Accomplishments
Published in the Advances In Science and Technology XXVIII collection
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Requirements for new students

Before starting the first lesson, kids need to have the following skills:

Ability to operate a mouse
Have basic computer experience, even just a little
Ability to read and write

Bonus points if your child already watches cartoons, has taken online courses, or likes computer games.

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How our lessons work

1
Review the subject of the previous lesson and take a look at the homework.
2
Delve into the new subject and join groups, under teachers' supervision, to solve the first assignment(s).
3
Students individually solve more advanced assignments, and at the end, they usually try fun, gamified tasks.
4
At the end of class, the teacher and the group summarize the lesson, repeat everything they've learned, and prepare for the next topic.
32
lessons in a course
90
minutes per lesson
weekend
12
students per group

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for a trial lesson

In our free lessons, the teacher will help your child pick the right course based on their interests and help them code their first game






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